Other options to reduce micro: you can play Autochess like Teamfight Tactics where you collect units from a random list. Why would you not simply skip to X minutes where you stop ignoring your opponent? Good game design is something like booming with AoE2 Goths, where you certainly will win if untouched, so your enemy must attack and you must defend. I wrote the Mac installer for it forever ago… I think it’s called StarCraft Recall or something?Įdit: StarCraft Mass Recall is the name: ĪoE1 and AoE3 have treaty modes where you physically cannot attack your enemy until X minutes.īut this is bad game design. ![]() They include a lot of cut content and augment a lot of the story voice overs within the levels with in-engine animations the way the WC3 and SC2 campaigns had. I find that to be the definitive way to play the SC/BW campaign - better than Blizzard’s official HD remaster. And more than just that, I highly recommend the SC/BW remake that fans made within the SC2 engine. So my answer to the question would just be the original StarCraft/BroodWar. ![]() After those had mixed reviews, in SC2 they rolled it all back and just added timers in. So after that they tried to change it with WC3’s heros, tax, and lower production caps. ![]() Yeah - the only real criticism they got on the original that I remember was “in every level of the campaign you just death ball to win - there’s minimal strategy required outside multiplayer.” Please contact us if you would like special flair, to change your existing flair, or if you have questions about promoting your game. Notice: We assign "developer" flair to users that are promoting their own game. A sub-reddit for discussion of RTS games and news.
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