How it Works - City Buildings Have Upkeep (Building Cost Ongoing Resources): None of this would be possible without all of the hard work of Ayalin, whose Premium Empire Building Mod has provided dozens of new buildings to allow for meaningful choices in the first place, and is a hard requirement to play with this mod. This mod is inspired by some of the balancing in Empire Building Mod, which I used to play with a lot. Growth is now much more important and should be prioritised in cities you’re expecting to upgrade heavily.Īdjustments have been made to AI build priorities so their cities don’t fall behind the growth of the player. Naturally these priorities will shift over the course of a game.īe prepared to use ‘build housing’ to quickly reach the next city size and get the competitive edge with city income and production bonuses, demolish buildings that are no longer required to regain the wealth used to operate them, and specialise cities so more wealth can be diverted to funding and producing specialised armies rather than building every upgrade available.įor those who have the wealth to support it, you’ll be rewarded with mega cities full of different upgrades providing buffs to your troops within your domain, and defensive buffs for your cities defenders.ĭepending on your settings, this can slow down the game a fair bit in terms of expansion. Players will now have to prioritise increasing city capability vs growing city size and wealth generation vs funding armies.
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